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Old Feb 08, 2008, 08:24 AM // 08:24   #201
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Quote:
Originally Posted by Katina
People like you annoy me. You respond to peoples' criticism with complete bs just to cause drama.
Me? your the one who started the drama with your overreacting. And the feeling is more than the same.

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...You obviously don't GvG at all. Glyph Cancel aegis (or any skill) is how you avoid getting power leaked and interrupted. Its not just against power leak, its against any type of interrupt. Its people like you who come to these forums and complain to izzy about power leak because you don't know how to cancel or have any skill at all.
But Abusing Lesser energy to get the half cast time, is nor that skillful or interesting to watch. And, I have NEVER complained about Power Leak, I simply acknowledged it was too effective (Due to the uneeded buffs) but I've don't recall crying about, that would be hypcritical of me since I did use the spell


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If you don't know what you're talking about and you just want to argue about useless shit, go post at QQ forums or join #GWP.

-Katina
Ouch, my feelings, my poor poor feelings. They hurt, they hurt so much. Go whine in the Riverside please.

Last edited by Shuuda; Feb 08, 2008 at 05:12 PM // 17:12..
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Old Feb 08, 2008, 08:40 AM // 08:40   #202
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Originally Posted by FoxBat
Sorry, just my mini-flame on people making explicitly PvE-only complaint posts here.

I'm thinking there may be some technical snafu that makes the GoLE cancel-cast change difficult. Alot of glyphs modify the executed effect of a spell (casting finish), like power, restoration, etc., hence these glyphs hang around and aren't triggered until a spell finishes. Are all glyphs stuck with this behavior for some reason, and this can't be remedied without alot of work? Because it seems you'd have to move the trigger/glyph eat to casting start for GoLE, but that would break other glyphs if they aren't coded seperately. Maybe it's doable but I'd expect a month or so for anything to change.
The solution would be to gain back the spell cost, up to the energy cap.
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Old Feb 08, 2008, 08:46 AM // 08:46   #203
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Originally Posted by erk
What about Power Leech or Arcane Languor?
Arcane Languor is is decent, but I wouldn't say it's GvG material. Power Leech, is meh, possibly decent, but I doubt anyone outside RA/AB would fall for it.

Don't get me wrong Katina, I loved Pleak as much as the next Mesmer, but saying it didn't have a nerf coming is simply denial, or blindness.
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Old Feb 08, 2008, 09:07 AM // 09:07   #204
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Originally Posted by Riotgear
The solution would be to gain back the spell cost, up to the energy cap.
That would be a nerf in the cases where you don't have the energy to cast it to begin with... but a reasonable one given it's power.
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Old Feb 08, 2008, 09:09 AM // 09:09   #205
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Quote:
Originally Posted by FoxBat
That would be a nerf in the cases where you don't have the energy to cast it to begin with... but a reasonable one given it's power.
It's most likely the best way to fix it, whatever ends the game of lucky fast cast.
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Old Feb 08, 2008, 09:20 AM // 09:20   #206
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After few GvG's I haven't noticed any difference in NPC's balling up. They did the balling nicely in weeping stone before update, and they still do it in the stairs and they get splinterfarmed.
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Old Feb 08, 2008, 09:24 AM // 09:24   #207
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Quote:
Originally Posted by Riotgear
The solution would be to gain back the spell cost, up to the energy cap.
Yeah, nice one. That's exactly what would fix it.

... and Shuuda needs to stop talking about interrupting.
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Old Feb 08, 2008, 09:29 AM // 09:29   #208
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Quote:
Originally Posted by Katina
Ontop of this, all the party heals and aegis's will get off and be unpunished. You can power spike it, you can power drain it, but nothing else is done to punish the caster. Power leak was a huge part of pressure. Having buffed party heals out the ass and removing a powerful skill to help balance that out is just the worse idea I could think of.
Premising that this power leak change is stupid from an objective point of view (it is in fact a "let's remove it from the game and see what happens), you do realize that the game has been shifting towards physical-heavy for a great part because of that? That casters are definitely the last thing on GW that needs to be punished at the moment, and buffing interrupts prevented casters from punishing the physicals? That, rather than actively shutting them down with blinds and snares you'd run passive blockway with fastcast wards just to be sure?

Power Leak needs to be reverted to what it once was: a money interrupt you used to land at a strategic moment to turn the tides of the match. Recently, it was just something you'd spam on 40/40 set to gradually own up the casters' energy until they wipe. If they want to keep the energy loss at -19 it needs to be at 20r, otherwise scale it a bit and put it at 15r.

Regarding GoLE, I've always been in favor of killing it for non eles. Try slapping it at 5..15 for a week or something, then think about cancel penalties.

GoE buff was just uncalled for and begs for mesmer Gale abusing, and that's all for my overview of the energy side of this update.

Last edited by Akaraxle; Feb 08, 2008 at 09:32 AM // 09:32..
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Old Feb 08, 2008, 09:32 AM // 09:32   #209
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Quote:
Originally Posted by Akaraxle
Regarding GoLE, I've always been in favor of killing it for non eles. Try slapping it at 5..15 for a week or something, then think about cancel penalties.

GoE buff was just uncalled for, and that's all for my overview of the energy side of this update.
GoE Should be moved to ES and Scalling, like 10-25 (25 at about 9-12 ES).
And if GoLE is to be nerfed, other monk, mesmer, and others energy managements will need improvements.
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Old Feb 08, 2008, 09:41 AM // 09:41   #210
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Quote:
Originally Posted by Shuuda
GoE Should be moved to ES and Scalling, like 10-25 (25 at about 9-12 ES).
And if GoLE is to be nerfed, other monk, mesmer, and others energy managements will need improvements.
Nah, you miss the point with GoE my friend. Gale costs 10 energy, whether you scale it that way or not doesn't make a difference for the purpose of Gale spam by mesmers - which is really the only problem GoE causes.
However, you gave me an idea: if it was possible, it would be cool if the exhaustion prevention only happened if you have more than X energy storage. That way, GoE would still save the energy for ele secondaries but wouldn't prevent you them from exhausted. Perhaps, then, we could rebuff Gale to 3 second knockdown and make it an awesome spell again.

GoLE is really only "necessary" for Aegis and SoD monks; mesmers have several ways of recovering energy (the most common ones being Power Drain, enchant stripping and partly Shame), while I guess necros can benefit from OoB now.
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Old Feb 08, 2008, 09:48 AM // 09:48   #211
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or they could just revert the buff to glyph of energy and everything would be fine. People are making stuff too complicated when it really doesn't need to be.
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Old Feb 08, 2008, 10:58 AM // 10:58   #212
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Glyph energy gale is completely retarded, you can basically keep someone knocked down half the time and bridge gaps in between KDs with skills like Diversion, Shame and Blackout.

Now I don't have a problem with shutdown, but this is completely out of line.

I think enough has been said about Power Leak, it is really the only interrupt that punished a caster for interrupting him, stuff like PLock is much less effective as you will have to target a certain skill with it and PSpike is nice but the damage can be healed up with 1 spell.

If the role of a mesmer is [b]either[b] generating pressure by interrupting long casts on monks and denying them energy that way or keeping them on their ass for half the match, I'd say the former is a lot more desirable.

I don't think from a monk PoV stuff will really change too much (except you dont really have to worry about interrupts right now) LoD is still shit, DH/HD are a bit too weak to warrant a skillslot and heal party is still not really viable on stand monks other than HB due to energy restrictions (except on HB it's completely ridiculous now because it's basically impossible to interrupt).

I haven't played enough matches that went to VoD to say anything about the NPCs spreading out yet but in the few matches I did play splinter farming still worked fine.
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Old Feb 08, 2008, 11:15 AM // 11:15   #213
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Originally Posted by IMMORTAlMITCH
I haven't played enough matches that went to VoD to say anything about the NPCs spreading out yet but in the few matches I did play splinter farming still worked fine.
I'd have to semi agree with this. It seems that the archers do try and not ball up but you always get a group of say 4 that are adjacent to each other which will get owned by splinter. That was my experience on Druids isle anyway.
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Old Feb 08, 2008, 11:19 AM // 11:19   #214
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Splinter farming still works of course, and always will simply because of the small flagstand areas. It's just a little harder now.
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Old Feb 08, 2008, 11:21 AM // 11:21   #215
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Splinter farming doesn't seem to have lost any steam. I maintain my earlier statements, which is that the GW AI is terrible beyond repair, and if AoE farming them is going to be addressed, then it needs to be addressed directly:

One of:
- Fewer archers, more footmen.
- Archers resistant to AOE effects.
- Direct hits to Splinter and Ancestor's Rage. <-- Preferred
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Old Feb 08, 2008, 11:31 AM // 11:31   #216
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Quote:
Originally Posted by Akaraxle
However, you gave me an idea: if it was possible, it would be cool if the exhaustion prevention only happened if you have more than X energy storage.
You can give it a 50% chance to fail with Energy Storage lower then 5, just like Gale itself. Might even be able to use a higher number then 50, not sure.
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Old Feb 08, 2008, 11:44 AM // 11:44   #217
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Quote:
Originally Posted by Riotgear
One of:
- Fewer archers, more footmen.
- Archers resistant to AOE effects.
- Direct hits to Splinter and Ancestor's Rage. <-- Preferred
Nerf splinter/ancestors already and reduce archers to pre npc buff days, GvGshould be decided by players and the skills they bring not some NPCs, if i wanted my game to be decided by some random NPC AI I would play WoW.
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Old Feb 08, 2008, 12:58 PM // 12:58   #218
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Quote:
Originally Posted by Kaon
Splinter farming still works of course, and always will simply because of the small flagstand areas. It's just a little harder now.
If you rely purely on splinter farming then you have probably already given the other team the damage bonus.
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Old Feb 08, 2008, 01:09 PM // 13:09   #219
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Quote:
Originally Posted by DutchSmurf
You can give it a 50% chance to fail with Energy Storage lower then 5, just like Gale itself. Might even be able to use a higher number then 50, not sure.
Just revert the buff. People had already been running GoE mesmers, it's not like it needed help.
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Old Feb 08, 2008, 02:16 PM // 14:16   #220
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Quote:
Originally Posted by Riotgear
Just revert the buff. People had already been running GoE mesmers, it's not like it needed help.
True, although it's not like GoE mesmers are particularly healthy...
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